SimMedieval

Post Info TOPIC: Web Collection


Freetowner

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Ah yes... I have one... a golden one ;) Thanks but they didn't came with their best team...

A gargoyle is used to drain water away from the building (wich was mostly build in soft sandstone) so that rainwater doesn't destroy the outside walls when it's running down... That's not a real one, it appears to be decoration or a devil-like figure? (maybe some personal "touch" of the builder)?

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Freetowner

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This is a close-up of a gargoyle:

image.asp?52=middel

And a site about them: http://www.gargoyles.hobbysite.info/variaties.html


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Craftsman

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Alex_Bervoets wrote:

Ah yes... I have one... a golden one ;) Thanks but they didn't came with their best team...

A gargoyle is used to drain water away from the building (wich was mostly build in soft sandstone) so that rainwater doesn't destroy the outside walls when it's running down... That's not a real one, it appears to be decoration or a devil-like figure? (maybe some personal "touch" of the builder)?




To me it looks like the image of a theatrical mask from greek or roman times. It really could be a 'personal touch' re-using stones from some old building.



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Freetowner

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Yes... a greek mask! That must be it:

mask3.gif

I don't think it's medieval, I've seen some churches with some sculptures above the door, but on houses?

portaal.jpg

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Lord

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thanks for the info, learning a lot here. I had no idea gargoyles (or as I should say, grotesques) were originally water spouts/gargoyles. There are some fascinating looking ones on that page (btw I only speak english), but so far no convincing models to be found.

So I gather only churches and the houses and businesses of the wealthy would have these?
I thinks it's good having small visual clues that separate the different wealth levels so would it be appropriate to restrict this to high wealth only? In the same way many businesses and houses look the same (bar sometimes having signs hanging out the front). So my plan is to make the commercial versions of all such buildings have the signs so you can tell quickly which are the commercial districts.

What I missed about those previous models was that it was a DIY type pack, with individual windows and doors etc to add to the base building model. Unfortunately there are some problems with the models but I have decided to steal the approach to make my own DIY set which should enable the quicker production of unique models. I could also post the max scenes for others to make theirs. It's been said, but the main job in all this is the creation of RCI from stage 1-8 (at least). Particularly the earlier/lower wealth stages of the game need a lot more models.

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Craftsman

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You're doing a great job here in finding stuff. Do you already have these?

http://www.daz3d.com/i/3d-models/-/medieval-market?item=4028&_m=d
http://www.daz3d.com/i/3d-models/-/medieval-city?item=3994&spmeta=ab&_m=d
http://www.daz3d.com/i/3d-models/-/castle-creator?item=3907&spmeta=ab&_m=d
http://www.daz3d.com/i/3d-models/-/medieval-village?item=5813&spmeta=ab&_m=d
http://www.daz3d.com/i/3d-models/-/medieval-barn?item=5663&_m=d


To move on creating a 'few' Lots, could you send me your models and props once they are rendered and ready to use please?

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Lord

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Thanks Sim. Unfortunately I don't have the money to invest in the daz3d collection (which is a real shame as they're some beautiful objects). Maybe in the future...

Yes I will get the models and props to you.


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Lord

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I have revisited some of the web models I found that had caused a few problems. This time I have thrown away and remodelled the problematic bits and can see how, with a few different shapes of buildings (and an array of textures), that quite an army of BATs could be created this way. These buildings were made for a game requiring less detail than SC4 and therefore the walls were just solid with windows stuck on the side. I got to this point and then realised I don't really know where, how many, what size of windows to put on this model (you can see where I made a start). Could I please get some suggestions...

tGqbR.jpg


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Lord

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For example, do you think there would be two or three rows of windows? The window I have here looks to me like it would be up the wall, beyond the reach of anyone's neck to look out of.

I just want to get it right because with this series of buildings I intend to make a lot of BATs (and I can't correct them all afterwards).

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Freetowner

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Medieval buildings didn't have a lot of windows... they weakend the wall by making gaps. Now we place a steel or concrete girder above a window to support the weight of the wall above it. Medieval builders didn't knew this so they placed windows higher (the higher the window, the less wall above it and less weight).
This only applies for larger buildings offcourse... for houses (build in wood) with one or two stories, more windows wouldn't be a problem...

In your case: two rows would be enough I think (in the middle section and above)

You could add something like this (in wood offcourse):

dsc06397edam.jpg

-- Edited by Alex_Bervoets on Wednesday 29th of December 2010 05:21:07 AM

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Lord

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great! THANKYOU!!!

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Lord

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another model on the way, it's by the same person as the above and will also need windows added (and the fake yellow lights removed in the process) - but it works.

Also a test of a section of aqueduct... any thoughts on having these as a later game option for moving tonnes of water?

 

SM 3-23 Sep., 341310307524.png

SM 3-1 Oct., 341310307554.png

SM aquaduct.PNG



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