SimMedieval

Post Info TOPIC: Lot Editor Help


Lord

Status: Offline
Posts: 216
Date:
Lot Editor Help
Permalink   
 


Hi,
the reason your lot isn't showing up is that there's another lot with the same ID number inside the original .dat. This is the lot that you started editing in the first place. The game only acknowledges one of the, the one that loads last. For testing purposes just put it in a folder with z in front of the name and you should be right.

As you are just starting it's best to get off on the right foot, which is PIMX. You still use the LE to place props and stuff, but you use PIMX to make the initial lot.
In terms of SM stuff, as I've said, you don't need to worry about the settings as they will all be changed anyway. But just in terms of getting into good practice I do recommend it.

Also if you are making lots for SM you need to keep to the available content (anything in the arsenal, which isn't much yet. But the longfellow castle has a range of good options.
I've been having rendering issues with Max, but will have some new buildings up soon.


__________________


Craftsman

Status: Offline
Posts: 140
Date:
Permalink   
 

Thanks a LOT.

__________________


Lord

Status: Offline
Posts: 216
Date:
Permalink   
 

groan wink.gif

__________________
Page 1 of 1  sorted by
 
Quick Reply

Please log in to post quick replies.

Tweet this page Post to Digg Post to Del.icio.us
Members Login
Username 
 
Password 
    Remember Me  


Create your own FREE Forum
Report Abuse
Powered by ActiveBoard