SimMedieval

Post Info TOPIC: Just talking...


Serf

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Just talking...
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There were towns and cities without city walls and villages and monasteries which did have them. I agree that later during the high medieval period there was almost not a town without them.
One way to force city walls when towns are growing bigger would be to use the fire stations.
If you try to grow a city without it you will have constant fires. You could mod the city walls into fire stations and incorporate the police stations into the city gates. Then both city services would be represented by the city walls.


-- Edited by kwakelaar on Sunday 4th of July 2010 06:06:07 PM

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Craftsman

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I see you are getting into the spirit (or should I say problem) of the task, the timeline.
This is something that just can't be kept in the game and will surely lead to a bunch of fantastic pics.

Coming out of the Dark Age many villages had wooden palisades and earthworks to protect themselves from raids, whilst many towns relied on their local militia for defense.
With the advance of the feudal system and the growing influence of the local lords and knights this system was inverted. More and more towns started constructing walls and fortifications and more and more villages relied on the local power to keep them safe.

I like the idea of using the fire stations. This hadn't actually occurred to me yet even though I was missing a distinctive type of building to use instead.

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Lord

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There's some good ideas here. However, there still needs to be fires in the usual way, and the flammability of the HD will be extremely high.

The way I see it, it's just a matter of having two "police" setups. LD lots, or villages, where crime will be low, will be able o get away with just using some kind of a police enabled public service (i.e. hall), which would be similar in scope to the police kiosk. Whereas in MD & HD, as the city progresses and crime escalates, the building of strong walls (similar to large police stations), would become virtually necessary.

What am I missing?

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Serf

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I think the idea was to force people to build city walls after your town/city grows to a certain point.
We all know that trying to develop a city beyond a couple of thousands inhabitants without a fire station, you start getting fires. The only way to cope with them is to build a fire station.
If the city walls are not only police station but also fire stations, the players are indeed forced to use them. City walls consist of towers, walls and gates these can be modded to any function you like.

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Lord

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Hi, just letting you know I've been a bit sick and am temporarily out of action. I hope all is well and I'll be back soon (in both body AND spirit) wink.gif

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Serf

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Sorry to hear that and get well soon.

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Craftsman

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Sorry 'bout that mate.
Hope to see you back in action soon.

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Lord

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cheers guys smile.gif

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Lord

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Hi again...
while the sickness was true, it was more a convenient excuse than anything. In reality it's been a case of a broken heart that has kept me away (sad but true). I just haven't had the drive for SC4 and have been getting drunk a lot. wink.gif

But I am as determined as ever to make this thing happen. I think I've been too concerned about dependencies (some single downloads have over 10!). I had hoped the free internet models would be able to fill in the gaps but there are so many different issues associated with them. So I think in order to make the whole project feasible we will need to make quite a few more things official dependencies (and then further down the line we can get in contact with the creators to see if the can be included). At this point the castle and some of manchou's stuff - plus the "maison medieval" pack (or whatever it's called) should provide enough lotting opportunities to get started with. We need to come to an agreement about lot sizes and then I think we should get to work lotting like crazy.

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Serf

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What ever helps you out, cheers

I am just about to go on holiday, and I will not be here or anywhere else on the internet for the coming 3 weeks.

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Craftsman

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Hi,
good to hear that you've once again got the time to concentrate on the important things in life, like playing and getting pissed wink. No, seriously, I'm sorry. I know the pain of breaking up and it sucks.

I don't think we should worry about dependencies for now. There will be a whole bunch of them, for textures, plants,..., and they will come when needed.
So far my folder includes also jestarr, xannepan, kwakelaar, dedgren, becca and a few minors, plus some stuff from the columbus series...
Having a couple of new models would have been fairly important, since there are huge gaps within the game, but for the time being we'll have to do without I guess.

A few problems I've noticed:
  • Manchou's best models have a TV antenna on the roof, so they are out of the frame.
  • Roulback has a couple of nice buildings, but they all have the 'groundfloor problem' (large shop windows), so they are out as well.
  • The games Stage sytem doesn't work for us (especially for Res). Higher stages mean more inhabitants, but for us it would have to be just the other way around and buildings as dense as wanted by the game to raise stages didn't exist anyway.
The lot size rather depends on where or what I guess. My measure goes from 1x1 to 3x3, all variations included. Lots of (empty) space in villages and no space or inner yards downtown.


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Lord

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Hi again, you make some good points Sim. I agree with you about the dependencies, and we will worry more about that further down the line. There are still new models, and will be quite a few - it's just due to varying issues with internet models that it takes a lot longer to process them than I was anticipating; and some just can't be used. I was hoping for the internet models to take a lot of the weight but they will only be able to take some of the weight.
The stage system is a very good point that hadn't occurred to me at all. Right now I can't think of a way around it but maybe there's a way.... Otherwise we'll have to accept (as we'll have to do in many other ways anyway), that it won't be exactly accurate.

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