SimMedieval

Post Info TOPIC: Dob's Mods


Serf

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Dob's Mods
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G'Day,

Well I've come to the realisation that perhaps I'm more a mapper and modder than a batter and lotter.

So to get the ball rolling I've made some cement mixers masquerading as dogs. I'll post them to you tomorrow Things. I'm sure there is a property to unglue them from the road also.

What was the other vehicle that wouldn't disappear? I'll turn that into horses.

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Lord

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dobdriver wrote:



Well I've come to the realisation that perhaps I'm more a mapper and modder than a batter and lotter.


Not to blow too much smoke Dobs, but I reckon you could figure anything out if you wanted to. But fortunately you are keen on modding. The cement mixers gone, woohoo!! appl.gifappl.gif

You clever bastard. wink.gif So what else is still showing up...? Actually the current automata blocker could use some tweaking (occasional regular cars get through), but I'll ask jeiman (I think was the name), if they want to do it, they seemed keen. I wonder if the guys on wheelchairs could be blocked?

...There's a number of things now I've had a closer look. There's already a mod blocking the street lights and other street objects, but various things as well as certain automata are still showing through. I'll make a checklist.


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Serf

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Here's the first draught.

Basically cement mixers in a dog suit and the mayor's limo in a bear suit.

No other changes yet. Untried as I can't fire up the game here. Let me know what ya reckon.

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Lord

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laughing-1.gif Dude, that bear is gold. The funniest is when it stops at the "traffic lights". Yeah obviously in time it will need to go slower etc, but it's a very good start. 


MAXis1-2 Oct., 1061276350748.png

MAXis1-11 Oct., 1061276350772.jpg
(what a well trained bear... obeying lights that aren't even there!)

MAXis1-17 Dec., 1061276350835.jpg
Here our dog takes it upon himself to supervise the construction teams, what nerve he has...

laughing-1.gif Dobs, you've made my day.




-- Edited by thingfishs on Sunday 13th of June 2010 09:11:19 AM

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Craftsman

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Dobs, that one is fantastic.
The dog might be a bit too domestic, but the bear is just cute.

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Lord

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They still had dogs around then though didn't they?

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Serf

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Thanks,

They look cool but I'll dick around with them a bit in the coming weeks.

They did have dogs but not a lot of different breeds like now. But unfortunately at the mo we don't have a lot of choice. Most have only been around the last couple of hundred years

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Craftsman

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They surely did, but usually they were the 'well-offs' that kept hounds for the hunt. In poorer settings it would have mostly been randage bastards that were in risk of ending up in a cooking pot.

"Throughout Western Europe in the Middle Ages, men hunted wild animals. While game was at times an important source of food, it was rarely the principal source of nutrition. Hunting was engaged by all classes, but by the High Middle Ages, the necessity of hunting was transformed into a stylized pastime of the aristocracy. More than a pastime, it was an important arena for social interaction, essential training for war, and a privilege and measurement of nobility.

As with heraldry, too, the conventions and vocabulary of hunting were originally French in origin, via the transmission of Roman property laws through Frankish monarchs.

There exists a rich corpus of Medieval poetry and literature, manuals, art and ceremonies surrounding the hunt, increasingly elaborated in the 14th and 15th centuries as part of the vocabulary of aristocratic bearing.

The dog was essential for several purposes. Its good sense of smell made it invaluable in finding the quarry. It would then assist in driving the hunted animal and, when the animal was finally at bay, the dog would either be the instrument of attack, or distract the quarry while the hunter moved in for the kill. Different breeds would be used for different tasks, and for different sorts of game, and while some of these breeds are recognizable to us today, the dogs were nevertheless somewhat different from modern breeds

Foremost among the hunting breeds was the greyhound. This breed was valued first and foremost for its speed, but also for its ability to attack and take down the game. Since the greyhound did not have much stamina, it was essential that it be not released before the quarry was in sight, toward the end of the hunt. Furthermore, greyhounds, though aggressive hunters, were valued for their docile temper at home, and often allowed inside as pets.

The alaunt, or alant, was a somewhat more robust animal than the greyhound, and therefore used against larger game, such as bears or boars. The alaunt was considered a reckless animal, and had been known to attack domestic animals, or even its owner. The mastiff was an even more rugged breed, and though also used on the larger game, was mostly considered useful as a guard-dog.

What all these dogs lacked was the ability to follow the scent of the quarry, and run it down. For this purpose the running-hound was used. The running-hound was somewhat similar to today’s foxhound. This dog had, as the name indicates, excellent stamina, as well as a good nose. Another dog valued for its scenting skills was the lymer, a forerunner of today’s bloodhound. The lymer would be used to find the lay of the game before the hunt even started, and it was therefore important that, in addition to having a good nose, it remained quiet. Silence in the lymer was achieved through a combination of breeding and training. Other dogs used for hunting were the kennet (a small hunting dog, from ONF 'kenet', a diminutive of 'chien'), the terrier, the harrier and the spaniel.

The hounds were kept in a kennel, inside or separate from the main domicile. Here the dogs would have oak beds to sleep on, and often also a second level where the dogs could go when the ground level became too hot or too cold. Outside the kennel there would be grass for the dogs to eat whenever they had digestive problems. To care for the dogs would be a hierarchy of servants such as pages, varlets, aides and veneurs; the page being the lowest, often a young boy. Pages would often sleep in the kennels with the dogs, to keep them from fighting and care for them if they got sick. Though this might seem harsh by modern standards, the warm dog house could often be much more comfortable than the sleeping quarters of other medieval servants."

Take a look at this aswell. I can't get it to open, but it looks quite interesting.

http://www.scatoday.net/node/13893



-- Edited by Simarillion on Sunday 13th of June 2010 10:35:05 AM

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Lord

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wow, thanks a lot for an exhaustive answer to my question, Sim (I can't write out simarillion all the time, so it's sim - unless you have a better suggestionwink.gif) btw that pdf opened fine for me, but is a little too much information at this point; I don't need to be getting that bogged down by the intricacies of dogs etc. confuse

I think for now it's a good placeholder at least (there are going to be bigger suspensions of disbelief afoot then the dog's coat). But thanks for that brief summary  (compared to the pdf), of the situation. I find it quite fascinating actually, I love hearing about the different breeds and their specific strengths and weaknesses, that when combined make a powerful whole (it reminds me of an orchestra - different instruments have different ranges, tonalities etc that overlap to some degree; but each instrument is there for a reason and the arsenal would be incomplete without having them all to draw on) anway... wink.gif

Oh and I posted that pdf in case you still can't get it: http://easy-upload.nl/f/wMtWA1fC


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Lord

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I had only seen the dog telling the construction crew what to do. Today I caught a white speck out of the corner of my eye, as it hurtled along a road.

wRQcf.jpg

Man that's funny 5hit. cheesy.gifcheesy.gifcheesy.gif


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Serf

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I have been working on slowing the vehicles left to a more sedate speed as befits the time. To this point I've got them down to a sedate 4-7km/h and peds to 2-3km/h.

Also the amount of automata showing at any one time I have decreased to 50 peds and 10 vehicles, this is still probably too many.

Here's a little looksy.

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Craftsman

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The speed seems about right. The nmbers would depend on the surroundings...
Anyway, awesome job you're doing!

-- Edited by Simarillion on Friday 18th of June 2010 08:16:09 AM

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