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Water
(Preview)
One of the real illusion breakers we will have to try and counteract is the need for water. Lots could possibly be modded to not require water. Perhaps a spring can be modded to provide water to a whole large region, negating the need to lay pipes... However this model I came across reminded me that ther...
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thingfishs
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2
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395
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Unasked for history lessons
(Preview)
thingfishs wrote: I think I might be getting confused between urban and rural a bit. Well, I think you might simply have a just so slight misconception about what came before the medieval period and in which condition Europe was around 900 AD . It's not without reason that the period between the fall of...
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Simarillion
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1
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317
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Landmarks
(Preview)
Looking through those models, I noticed the coliseum which made me think about landmarks. What were the landmarks? Personally I'm not a big fan of landmarks in SC4, they look too out of place. Certainly by having all the landmarks at least period appropriate in SM, might go some way towards making the...
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thingfishs
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8
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362
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Airports
(Preview)
Clearly the number of planes flying in the sky in medieval times was somewhat less than it is now. But in game, I gather the main role of airports is to raise commercial caps. So perhaps instead of business folk clamoring for an airport, maybe they can be clamoring for a market...? The planes will have to...
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thingfishs
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0
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305
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Churches
(Preview)
Now church BATs are not in short supply, but most of them are grand, super ornate ones.Here's a photo of a charming, humble period church I found, that i will definitely be creating at some point.
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thingfishs
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2
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359
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Roads & streets
(Preview)
One thing that stands out when looking at town plans of the period, is the lack of a grid. However, in RL where development surrounds rivers and coastline, the overhead effect is not dissimilar. More to the point we are stuck to a degree with our network options. () Even still, I see a functioning dirt te...
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thingfishs
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0
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318
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Animals
(Preview)
Animals are going to be of great importance in this game, and hopefully we can tweak them to do a few new things as well as adding new ones (mainly pigs & sheep, if we can't get them animated then as static props) Here are some bits and pieces from a couple of threads at SC4D by Sat, who vanished two days l...
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thingfishs
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0
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354
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